Assets include things like textures, meshes (the wireframes the textures are on), Scripts (Code used by the game engine), and so forth. There are minor differences between these three file types, but at this point, they’re not vital to us.Īrchive files contain the assets used in the plugin file and have a. Generally speaking, they all do the same thing: tell the game the changes made by the mod we’re using. esp in most cases, but they can also end with. The plugin file names end with the extension. Generally what these files consist of is a plugin file and an archive file. If you’re following along with my guides, you should know where that is on your computer by now. When we mod Skyrim, what we are doing in most cases is placing files into the game’s data folder. But what does that mean? To understand that we have to talk about what modding is in the context of Bethesda titles. Mod Organizer 2 is what’s known as a Mod Manager and, like its name suggests, it manages mods.
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We’ll install it and download our first mod as well. I’ll talk about its main features, what sets it apart from other tools and why it’s invaluable.
In this article I’ll be introducing you to Mod Organizer 2, the utility we’ll be using to mod our game. One Mod Manager to RULE Them All | Mod Organizer 2 Intro 2019 Subscribe to Ai Elias Personal Channel for more Gaming Content and Extra Modding Guides - ? Need help modding or just want to chill with like-minded people? Check out the official Ai Cave Discord: ? Subscribe to the channel - ? for more content on the FRESHEST Skyrim Special Edition (SSE) mods!
The Elder Scrolls V: Skyrim Special Edition Modding Guide Playlist - ?